home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Joystick Magazine 2000 January
/
cd joystick no111 janvier 2000.iso
/
Data
/
Demos
/
urbanchaos
/
Demo.exe
/
data1.cab
/
Global_Media
/
data
/
font3d
/
All
/
B.SEX
< prev
next >
Wrap
Text File
|
1999-11-12
|
18KB
|
364 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text02
# Num faces : 112
# Num points : 54
# Num materials : 1
#
# ============================================================
Triangle mesh: Text02
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -170.9827, 0.0000, 95.7906)
Vertex: ( -176.2858, 0.0000, 107.8078)
Vertex: ( -182.5093, 0.0000, 110.7898)
Vertex: ( -232.3827, 0.0000, 111.6671)
Vertex: ( -232.3827, 0.0000, 110.2671)
Vertex: ( -230.1952, 0.0000, 109.1257)
Vertex: ( -230.1952, -0.0000, 54.3086)
Vertex: ( -232.3827, -0.0000, 53.1672)
Vertex: ( -232.3827, -0.0000, 51.7672)
Vertex: ( -181.7632, -0.0000, 52.7992)
Vertex: ( -174.8577, -0.0000, 56.1578)
Vertex: ( -168.9827, -0.0000, 69.0218)
Vertex: ( -179.0937, 0.0000, 83.1593)
Vertex: ( -170.9827, -5.0000, 95.7906)
Vertex: ( -176.2858, -5.0000, 107.8078)
Vertex: ( -182.5093, -5.0000, 110.7898)
Vertex: ( -232.3827, -5.0000, 111.6671)
Vertex: ( -232.3827, -5.0000, 110.2671)
Vertex: ( -230.1952, -5.0000, 109.1257)
Vertex: ( -230.1952, -5.0000, 54.3086)
Vertex: ( -232.3827, -5.0000, 53.1672)
Vertex: ( -232.3827, -5.0000, 51.7672)
Vertex: ( -181.7632, -5.0000, 52.7992)
Vertex: ( -174.8577, -5.0000, 56.1578)
Vertex: ( -168.9827, -5.0000, 69.0218)
Vertex: ( -179.0937, -5.0000, 83.1593)
Vertex: ( -216.4827, 0.0000, 101.7671)
Vertex: ( -193.5749, 0.0000, 101.7671)
Vertex: ( -186.1726, 0.0000, 100.1718)
Vertex: ( -183.9827, 0.0000, 94.8171)
Vertex: ( -186.3046, 0.0000, 89.3968)
Vertex: ( -193.5749, 0.0000, 87.8671)
Vertex: ( -216.4827, 0.0000, 87.8671)
Vertex: ( -216.4827, -5.0000, 101.7671)
Vertex: ( -193.5749, -5.0000, 101.7671)
Vertex: ( -186.1726, -5.0000, 100.1718)
Vertex: ( -183.9827, -5.0000, 94.8171)
Vertex: ( -186.3046, -5.0000, 89.3968)
Vertex: ( -193.5749, -5.0000, 87.8671)
Vertex: ( -216.4827, -5.0000, 87.8671)
Vertex: ( -216.4827, 0.0000, 77.9671)
Vertex: ( -194.2968, 0.0000, 77.9671)
Vertex: ( -185.3952, 0.0000, 76.2578)
Vertex: ( -182.2827, -0.0000, 69.8171)
Vertex: ( -185.3952, -0.0000, 63.3765)
Vertex: ( -194.2968, -0.0000, 61.6671)
Vertex: ( -216.4827, -0.0000, 61.6671)
Vertex: ( -216.4827, -5.0000, 77.9671)
Vertex: ( -194.2968, -5.0000, 77.9671)
Vertex: ( -185.3952, -5.0000, 76.2578)
Vertex: ( -182.2827, -5.0000, 69.8172)
Vertex: ( -185.3952, -5.0000, 63.3765)
Vertex: ( -194.2968, -5.0000, 61.6672)
Vertex: ( -216.4827, -5.0000, 61.6672)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 14, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 13, 14) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 15, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 14, 15) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 16, 3) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 15, 16) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 17, 4) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 16, 17) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 18, 5) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 17, 18) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 19, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 18, 19) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 20, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 19, 20) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 21, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 20, 21) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 22, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 21, 22) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 23, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 22, 23) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 24, 11) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 23, 24) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 25, 12) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 24, 25) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 13, 0) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 25, 13) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 34, 27) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 33, 34) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 35, 28) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 34, 35) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 36, 29) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 35, 36) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 37, 30) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 36, 37) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 38, 31) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 37, 38) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 31, 39, 32) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 31, 38, 39) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 32, 33, 26) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 32, 39, 33) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 40, 48, 41) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 40, 47, 48) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 41, 49, 42) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 41, 48, 49) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 42, 50, 43) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 42, 49, 50) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 43, 51, 44) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 43, 50, 51) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 44, 52, 45) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 44, 51, 52) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 45, 53, 46) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 45, 52, 53) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 46, 47, 40) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 46, 53, 47) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 42, 29, 30) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 28, 0, 1) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 28, 29) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 0, 29) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 29, 42) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 28, 1, 2) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 41, 42, 30) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 41, 30, 31) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 28, 2) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 12, 42) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 42, 43) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 11, 43) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 43, 44) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 44) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 44, 45) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 45) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 45, 46) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 2, 3) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 26, 27, 3) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 41, 31, 32) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 40, 41, 32) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 8) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 8, 46) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 6, 46) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 46, 40) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 40, 32) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 32, 26) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 4, 5) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 26, 3, 5) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 49, 37, 36) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 35, 14, 13) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 13, 36, 35) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 25, 36, 13) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 25, 49, 36) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 35, 15, 14) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 48, 37, 49) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 48, 38, 37) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 34, 15, 35) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 24, 49, 25) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 24, 50, 49) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 23, 50, 24) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 23, 51, 50) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 22, 51, 23) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 22, 52, 51) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 21, 52, 22) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 21, 53, 52) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 34, 16, 15) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 33, 16, 34) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 48, 39, 38) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 47, 39, 48) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 19, 21, 20) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 19, 53, 21) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 18, 53, 19) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 18, 47, 53) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 18, 39, 47) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 18, 33, 39) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 16, 18, 17) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 33, 18, 16) uv ( 0, 3, 2) edge (0, 0, 0)